Results for spec/ARB_texture_rectangle/copyteximage RECT

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0.0668380260468
Info
Returncode: 1

Errors:


Output:
Testing GL_TEXTURE_RECTANGLE
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RED - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RG - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB8
Probe color at (48,0)
  Expected: 0.500000 0.200000 0.800000 1.000000
  Observed: 0.000000 1.000000 0.000000 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB16
Probe color at (64,0)
  Expected: 0.500000 0.200000 0.800000 1.000000
  Observed: 0.000000 1.000000 0.000000 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB16F - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGB32F - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA8
Probe color at (112,0)
  Expected: 0.500000 0.200000 0.800000 0.400000
  Observed: 0.000000 1.000000 0.000000 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA16
Probe color at (128,0)
  Expected: 0.500000 0.200000 0.800000 0.400000
  Observed: 0.000000 1.000000 0.000000 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA16F - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_RGBA32F - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_COMPRESSED_RED - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_COMPRESSED_RG - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_DEPTH_COMPONENT
Probe color at (288,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.498039 0.498039 0.498039 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_DEPTH_COMPONENT16
Probe color at (304,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.498039 0.498039 0.498039 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_DEPTH_COMPONENT24
Probe color at (320,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.498039 0.498039 0.498039 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_DEPTH24_STENCIL8
Probe color at (352,0)
  Expected: 0.750000 0.750000 0.750000 1.000000
  Observed: 0.498039 0.498039 0.498039 1.000000
Texture target = GL_TEXTURE_RECTANGLE, Internal format = GL_DEPTH32F_STENCIL8 - skipped
Command /home/mupuf/nvidia/piglit/bin/copyteximage RECT -auto
Traceback
None
dmesg
None

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